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Posts Tagged ‘algorithm’

Markov chains: PageRank and many others

June 13th, 2009

What do Google’s PageRank, procedural music composition, text generation, speech and image recognition, among many, many others have in common?

Yes, you guessed it (it was easy as the title says it ;) : Markov chains are a basic element in their respective algorithms. (Surely, there are other approaches for some of these problems, but Markov chains are widely used).

Markov chains

So, what are Markov chains? They are a process, a sequence of states, where at a given time the next state is chosen probabilistically based only in the current state. That is, they don’t have any memory longer than in which state they are at the moment.

Let’s see a simple example of a Markov chain using a weather prediction system. To simplify it, let us assume that a day has only 2 possible weather states, sunny and rainy, and they last all day. We know that if today is sunny, tomorrow will be sunny with probability 0.9 and rainy with probability 0.1. If today is rainy, tomorrow can be sunny or rainy, both with probability 0.5.

That can be represented with a directed graph with weights on the arcs:

Graph modeling the weather system

Graph modeling the weather system

Any Markovian system can be also represented by a transition matrix. In this matrix, every entry can be read as the probability of going from the state represented by the row to the state represented by the column. The matrix related to our system is:

Weather system associated matrix

Weather system associated matrix

This matrix has some nice properties. For example:

  • P to the power of n represents the probabilities of going from a given state to another in n steps.
  • If you multiply a vector representing the probabilities of being at a given state in a given moment by the matrix P, you get the probabilities of being at every step one step later. So, if we know that before we start we are on a sunny day, the first day will be sunny with probability 0.9 and rainy with probability 0.1, and if we multiply that by the matrix again, we get that the second day will be sunny with probability 0.86 and rainy with probability 0.14
  • If the system has the following two properties
    • You can go from every state to every other state.
    • The number of steps needed to go from any state to the same state does not have to be necessarily multiple of a number different from 1.

    then, as you advance steps the resulting vector converges towards what is known as steady-state or stationary distribution, which is independent from the start input. That is, there exists a number n of steps after which the probability of being in each step does not depend on the start distribution, and does not vary when advancing more steps. In our example, the probabilities of being in a sunny day in the long term are 0.833, and the probabilities of being in a rainy day are 0.167.

If you want to see more in-depth the mathematic operations to find those values, you can find them here.

Pagerank

So, how does this apply to PageRank algorithm? As you would probably know, PageRank is the algorithm used by Google Search to try to measure the importance of a webpage. As a curiosity, as the algorithm was developed by Larry Page while doing a Ph.D in Stanford University, the process was patented by the university and Google had to pay them an amount of shares sold later for $336 million in order to use the algorithm.

What PageRank (really, really simplified) does is to deal with the web as a directed graph, where each page represents a node and each link represents an edge. From a given page, all its links have the same weight. The solution to the page importance problem is the steady-state of the system. In it, probabilities of being at a given page in the long term are a function of how many pages link there and the probability of being at those pages (their importance). That is, a link to another page is like a vote, and the value of a vote is at the same time the sum of the values of the votes the linking page has.

Other applications

Although PageRank is currently a really important algorithm, it would be unfair to say that all what Markov chains can offer is that. Some other applications are:

  • Text generators: Some text is feed as input, and a graph reflecting the partial order between words is built. Then, a random walk is done while generating a new text. A variation is not to consider the state as the current word only but the last n words. Texts generated this way do not usually make sense, but you have to read a few words to realize that. Another approach is not to use words as states but characters, which produces invented words most of the time. Some examples of Markov text generators are:
    • An online generator
    • Chat bots. Kooky is chat bot learning from many IRC channels and generating replies based on what it have received. It produces great responses, worth a read! Mark V Shaney is another example of Markov based IRC bot.
    • Spam generation: Some spammers use Markov text generators to generate unique emails trying to not be caught by spam filters.
  • Spam filtering: Yes, Markov chains are on both sides of the spam battle. It is not only used by the spammers but also by the filters [PDF].
  • Ray-tracing: Markov chains are used in Metropolis Light Transport algorithm.

Of course, this list is not exhaustive. If you are interested in knowing more applications, Wikipedia holds a larger list.

Algorithms ,

Throwing some light on NP-completeness and the P=NP problem

June 3rd, 2009

I want to say first that I am an usual reader of Jeff Atwood’s Coding Horror blog. His posts deal with a wide range of interesting subjects, not delving deep into technical topics. Some time ago, though, he tried to explain NP-Complete problems and the P=NP problem (which are different things, by the way), without good results, because he didn’t understand completely the topic. Now, he tried again, but he hardly had better luck.

It seems that this is a confusing topic, and although every computer scientist, programmer, software engineer or related professional has heard about it, many, if not most of them, can’t provide a definition any better than an intuitive one, which is usually not very accurate.

I hope this post is useful to clarify the doubts some of you can have on this topic. And maybe it helps Jeff to write a third part of the “series”, hopefully better than the previous two, and matching his usual writing quality.

First of all, say that unlike what many people think, P and NP are not the only 2 complexity classes. There are many of them. Hundreds of them are being listed and explained on Stanford University’s Complexity Zoo. It’s an extremely deep topic you could spend your whole life learning about. Of course, you don’t need to know everything of it, but it’s good to know the most common classes.

P and NP

So, what are P and NP?

  • P is the class containing all the problems solvable, by a deterministic Turing machine, in a polynomial amount of time depending on the input size. This seems easy to understand to most of us.
  • NP, on the other hand, does not seem so straightforward to understand to everybody. The definition of NP is the same as given for P, but changing “deterministic Turing machine” for “non-deterministic Turing machine”. Adding these 3 letters makes the machine more powerful, so NP includes many problems which are not in P (if P != NP). You can think of the non-determinism as if, every time the machine has to explore 2 different branches, it can explore both of them at the same time. You can also view it as if, when having to explore 2 different branches, it always chooses a branch that leads to accepting (if such a branch exists). Another interesting feature of NP problems is that a solution can be checked in polynomial time by a deterministic Turing machine. So, checking a solution of a NP problem is a P problem.

The problem with non-deterministic machines is just that we don’t have them. So, to solve a problem in NP and not in P (all problems in P are also in NP, as we can just use the non-deterministic Turing machine in a deterministic way) we need to execute the branches one after the other instead of executing them at the same time, and as there can be an exponential number of them, we need an exponential amount of time, depending on the input size, to solve the problem in a current processor.

NP-complete

Another term widely used is NP-complete. When is a problem in the NP-complete class? It has to have two properties:

  1. It has to be a NP problem.
  2. If it can be solved in polynomial time, then all of NP problems can.

The second is in itself a class: NP-hard. A problem can be NP-hard and not NP-complete, because it can be of more difficult complexity class than NP.

To demonstrate that a problem is NP-complete, we can reduce it to a known NP-complete a known NP-complete problem to it in polynomial time. To reduce a problem to another means transform its input to the input of another problem, with the condition of both problems with their respective inputs generating the same output. This would be of limited usefulness if we did not have an initial NP-complete problem, but we have it thanks to Cook’s theorem demonstrating that the Boolean satisfiability problem, also known as SAT, is NP-complete.

Given that, if an algorithm to solve a NP-complete problem in polynomial time in a deterministic machine is found, then all of NP problems would be in P, and the statement P = NP would be true.

P = NP?

As you will probably know, this is a really important open question, and really hard to solve as can be seen from the fact that a million dollars has been offered since year 2000 to the first who proves either its equivalence or its non equivalence.

But, whether P = NP or not, and until the unlikely fact of that being demonstrated, my advice is to, while bearing in mind that the question is open, act as if it was demonstrated that they were different. Deal with NP-complete problems as difficult ones. If you have a NP-complete problem you have to expect exponentially large times for algorithms solving it. This means that if your input is going to be large, the best you can do is look for approximation, heuristic or other non-exact methods. They will not give you the best solution, but, at least, they will last less than the age of the universe, which is something valuable.

Complexity , , ,

Nice Compression: Huffman Coding

May 27th, 2009

In this post we are going to see a brief resume of one of the most famous coding algorithms, Huffman coding. It’s purpose is to find a way to encode information in less space than the standard one, that is, to compress information. It was developed by David Huffman and published in 1952.

We are going to see examples using plain text encoded in ASCII. Later on the post we will see how this algorithm can be applied to other sorts of data.

Basic idea

If we have some text, usually we are storing 8 bits of information for each of its characters, which allows us to represent 256 different characters. Even in the subset of those 256 characters actually being used, the frequency at which they appear is (usually) very different. That is the fact that Huffman coding tries to exploit. If we could encode frequent characters with fewer bits than characters less frequent, the total length of the coded text will usually be smaller. (Yes, if you want to encode a text where every character has the same frequency, Huffman coding cannot help you. Sorry about that).

So, we need a non-ambiguous, variable-length way to encode characters, where characters get codes with length inversely proportional to their frequency. By non-ambiguous I mean that we should have a way to know where one character’s encoding ends, and so the next one begins. For example, if ‘A’ was coded as 1 and ‘B’ as 11, and we received 11, we could not know whether it was encoding “AA” or “B”‘.

David Huffman approached this problem using a binary tree, where at each node 0 represents a child and 1 the other one, and the characters we want to encode are represented by the leaves. The most frequent characters would be, in this tree, nearer from the root, and the most rarely found characters would be in deeper levels.

Tree construction

So, how can we construct this kind of tree in such a way that it minimizes the resulting encoding length? First of all, we need to count the frequency of every character. We are going to see the set of characters as elements, each of them with an associated weight, being the weight the number of times that it appears in the text. Now, we just select the two elements with the lowest weight, make that two elements siblings of a new parent node, remove those two elements from the set and insert the new sub-tree constructed to the set, being its weight the sum of its two children. We repeat the process until we have only one element, that is, the Huffman tree, which minimizes the encoding length.

Huffman tree
Huffman tree

Using it

We want to use this tree in two ways: for encoding text and for decoding it:

  • Encoding: We have to find the path, for the character we want to encode at each moment, from the tree’s root to the leave where it is. For every node from the root to the character, insert into the coded stream the bit linked to the decision you must take to reach your target character.
  • Decoding: At first we start from the tree root. For each bit we read, we move to its related node, until we reach a leaf. In that moment we get a decoded character, and start again from the tree root.

A thing to take into account is that the decoder should have access to the Huffman tree, so we must send/store it with the encoded data. There is also the option of agreeing beforehand in some Huffman tree so we don’t have to waste space with it, but this can lead to a worse compression ratio.

We should also bear in mind that depending on the text, specially if it is short or has not much difference in frequency among characters, the fact of storing the tree can be counterproductive, but it is usually not.

Evolution and variations

A number of variations with higher performance have been built over this algorithm, but I consider that the original is much simpler and nicer.

Some of these variations consider not only characters but groups of them, or analyze if there are different frequencies of the characters in different parts of a file and then using different trees for the different parts.

Finally, just say that I have just used text examples on this post, but of course the algorithm works well on any kind of data with different values appearing at different frequencies. The fact of some codecs as MP3 or JPEG, among others, using Huffman coding as part of their encoding/decoding algorithms corroborates that and shows David Huffman’s work usefulness.

Algorithms , ,

Getting trained with Project Euler

April 29th, 2009

If we want to be better programmers we must, among other things, try to learn new things and train in those that we already know, as often as possible. Training without an objective can bore really soon, and to help us on that there are some public web pages out there offering simple, and not so simple challenges. I want to tell you today about ProjectEuler.net:

Project Euler homepage

Project Euler homepage

Project Euler offers you an extensive (242 at the moment, and growing) collection of short mathematical problems, and it asks for a numeric answer to them. There are some easy problems and others that aren’t trivial at all. As you can see how many people have solved each of them, you can guess its difficulty.

As you aren’t required for the code but only for the solution, you can code your solution program in whatever language you want, even in script programs of mathematical suits like Mathematica or Maple. Another good thing about Project Euler is that, once you have solved a problem, you can comment the rest of people who has solved it about what you have done to reach the solution, and there is a pretty active community, and a variety of solutions for every problem are exposed.

I started solving some of them in C++ and then stop solving more problems, until I found a post by Louis Brandy commenting how well Python fitted the needs that that challenges require, and as I knew something of Python but had it a bit rusty, I used those problems to improve my skills in this pleasant language to program in.

I encourage you to give it a try, as it can help you improving both mathematical, algorithmic and (new) language skills. I think that I’m going to try to solve some of them with a non-imperative language, a field where I don’t have many experience at the moment.

Training , , ,

Sorting faster: Radix sort

April 24th, 2009

It may seem a bit useless talking about some sorting algorithm at this point in computer history, and specially about one that dates back as far as 1887. Some people consider that it is enough to know what the sorting routine in your language/library of choice is, but I consider that:

  • It’s definitely good to have a breadth knowledge about different topics in Computer Science, and sorting is a basic field in algorithmics.
  • Radix sort is not useful sometimes, but it can give you a performance boost in some other circumstances.
  • It may seem that all programmers already know how this works. I am sure that not only most of them don’t know how it works, but that there are many Computer Scientists that don’t even know of its existence. I myself did not realize of its existence until I have spent almost all of my years at university.

So, what is radix sort about? It’s not like the basic and traditional sorting algorithms in the sense that no comparisons are made during its execution. Thanks to that, it can break the theoretical O(n log n) lower limit of a sorting algorithm. It’s time complexity is O(k*N), which makes it lineal. (k, in our implementation, will be the number of bytes of the elements to sort).

Let’s go to the point. Imagine first that we want to sort some bytes, for example:

5, 44, 200, 110 and 90

We have a first buffer of 256 integers that will act as a counter of how many bytes with that value are there to sort. We will call this the distribution buffer, because it stores how the bytes are distributed. In our case, all would be set to 0 except elements 5, 44, 90, 110 and 200 which would be set to 1. So, we traverse all the input elements incrementing the counters:

// source is an array with N elements to be sorted
unsigned int distribution[256];
for(unsigned int i=0; i < 256; i++)
	distribution[i] = 0;

for(unsigned int i=0; i < N; i++)
	distribution[source[i]]++;

Once we know how many elements of each value are there, we use another buffer of 256 entries too, which we will call indices buffer, to accumulate the values from the distribution buffer. The entries at the indices buffer indicate at which position, once sorted, an element with a certain value must go. Here, elements until 5 would be 0, elements from, 6 to 44 would be 1, from 45 to 90 would be 2, and so on.

unsigned int indices[256];
for(unsigned int i=0; i<256; i++)
	indices[i] = 0;

for(unsigned int i=1; i<256; i++)
	indices[i] = indices[i-1]+distribution[i-1];

Finally, we iterate over the input elements again, and as we know at which position do they correspond when sorted, we can put them at their place in a new buffer called destination buffer, and which has the size of the input buffer. Once did this, we increment the index for that value as the next element with the same value (if there is another) must go not to the same entry but to the next one. If we want the sorted values to go in the source list, we copy them.

unsigned char destination[N];
for(unsigned int i=0; i < N; i++)
	destination[ indices[source[i]]++ ] = source[i];

for(unsigned int i=0; i < N; i++)
	source[i] = destination[i];

Well, you may say now, I do not want to sort only bytes, I want to sort, for example, 32 bits integers, and if I have to create a couple of buffers of 232 elements each this algorithm is not going to be very useful. That's right, but you don't have to do that. You can notice that due to the way the elements are iterated again looking for its corresponding sorted index, and then that index being incremented, this sort is stable (In short, a stable sort is one which, for elements with the same sorting value, the output order is the same as the input).

So, as the the algorithm is stable we can sort larger types without the need of larger distribution and indices buffers. All what we are going to do is sort first taking into account only the least significant byte, then sorting by the next more significant byte, until we have sorted the elements by the most significant byte, at which point the elements are completely sorted.

In fact, and by what we have seem, it may seem that only unsigned integers can be sorted by radix. But negative and even floating point numbers can be sorted with radix sort, as exposed by Pierre Terdiman.

If you are interested in the topic, more tricks and optimization techniques can be found in this article by Michael Herf.

Algorithms, Optimization , , ,